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Laser Commander (+5.3)Bloody Mess (+1.8)Lord Death (+1.4)Thought You Died (+3.5) At present the only thing the tri-beam laser rifle has going for it is damage-per-action-point. New comments cannot be posted and votes cannot be cast. A single AER14 prototype is confirmed as existing by 2281. Find the … Energy rifles: Laser rifle, Plasma rifle, Laser RCW, Tri-beam laser rifle, Q-35 matter modulator, Recharger rifle, Multiplas rifle, Van Graff plasma rifle, Van Graff laser rifle, AER14 prototype, Gauss rifle, YCS/186, Holorifle 164. AER14 Prototype Multiplas Rifle Plasma Rifle Recharger Rifle Tri-beam Laser Laser Musket (fo4) Explosives--25mm APW Fat Man Grenade Machine gun Grenade Launcher Grenade Rifle Thump-Thump Missile Launcher Red Glare Frag mine Melee--Tire Iron Fire Axe Sledge Hammer Ripper Rolling Pin Consumable--Nuka Cola regular, Quartz, Victory, Quantum sunset sarsaparilla Water Blamco … It's funny you mention this, because I am currently sitting here looking at my inventory trying to decide which one I wanted to keep on me and which I wanted to keep at my house in Novac. ammo cap. Wattz 2000 laser rifle. Fallout Fives … [verified]. Also, I'm not a fan of the charge-up mechanic on the AER-14. Unlike the majority of unique weapons variants, it can be modded with the Grenade Rifle Long Barrel. 2 Click to see and compare its stats, including damage per shot, damager per second, critical chance multipler and more. 20 ammo type I'm with you on that. It is possible that a companion will pick it up. 2200 AER14 prototype, a more powerful and unique variant of the laser rifle with a distinct green beam. Energy Weapons 25 My mod gives the weapon all of that. WeapLaserRifleUnique AER14 prototype Fast Shot (+0.6)Ain't Like That Now (+0.6) Ammo & Reloading ClaytonKills 3,713 views. Until then I'm with Courier, mod a laser rifle with scope and focus optics (I don't like the beam splitter, but it's up to you). Started a new character which uses energy weapons primarily and have been using the AE14 Prototype which I think is pretty good, but I recently bought all three mods for the normal laser rifle and I'm starting to like it more now with the mods. If the AER-14 didn't use 2 microfusion cells per shot, I would choose it. BrokenSteel 10 years ago #1. which is better and why . Whereas the tri-beam laser rifle is 3 full bore 100% damage beams. The AER14 laser rifle was in development stages before the Great War, designed as an upgrade of the AER9 and AER12models. They can be powered by battery packs, fusion cells, or cabled power systems, but most models use an internal capacitor, charged with microfusion cells. They can be powered by battery packs, fusion cells or cabled power systems, but most models use an internal capacitor, charged with microfusion cells. This mod adds the AER14 Prototype Rifle. The 2x critical hit chance multiplier (instead of 1.5) is a big boost as well, since you'll get more critical hits. Fallout: New Vegas Energy Weapons skill weapons, https://fallout.fandom.com/wiki/AER14_prototype?oldid=3334751, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking), It is possible to achieve a 95% critical hit chance with this weapon. Attack statistics I generally don't use VATS, and I prefer the scoped laser for better aiming. The unit found in Vault 22 is one of these development models, complete with exposed wiring and loose prototype circuit boards taped to the stock. Laser rifle, the rifle counterpart (and more commonly found) of the laser weapons. See. Started a new character which uses energy weapons primarily and have been using the AE14 Prototype which I think is pretty good, but I recently bought all three mods for the normal laser rifle and I'm starting to like it more now with the mods. If you don't have wild wasteland there's a unique plasma rifle called Q35 modulator in repconn headquarters behind 75 Terminal/Lock The AER14 and and Q35 also use microfusion cells. Laser Rifles are high-tech weapons that emit a concentrated beam of coherent light, with sufficient wattage to do considerable damage, introduced in the Fallout series. The tri-beam laser rifle (GRA) is a weapon added in the Fallout: New Vegas add-on Gun Runners' Arsenal. Holy crap, the 1-hit kills I get with that thing. Using the original AER9 chassis as basis, the weapon has modified optics and focusing crystals, resulting in a more focused and destructive laser beam. 35 Downside: the further you are from the enemy the more inaccurate it becomes at medium range you'll be lucky if two of your shots hit. It uses two microfusion cells per shot. It only appears as glass when next to the sky, when near the ground it appears as it should - It looks as if it were plastic cover over 2 circuit boards and some wires. #2. So the normal laser has better damage per ammunition, and so I use a fully modded one until I get the holorifle and all its mods, which is much better than either laser rifle. editor id perks (att.) Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. Get yourself the Holorifle and a few weapon repair kits, and you're set. Playstation 3 Xbox 360 In third-person, the circuit boards in the stock may seem to disappear and reappear depending on the angle they are viewed from and the movement of the character holding the weapon. base id The rate of fire and especially accuracy more than makes up for any advantage plasma might have, also it looks super cool. Or try xx000800, where "xx" is the load order number of one of the dlcs, other than Courier's Stash. 0.0225 The Spacedog. I want my laser to go "PEW" when I pull the trigger. Tri-Beam Laser Upside: It fires three shot giving it it three times the damage and each of those shots has the potential to score a critical. WhereDidItGo 10 years ago #2. SHG stands for second harmonic generation, a frequency conversion process that uses a set of crystals that double the frequency of the light making an IR (1064 nm) light look green (532 nm, half 1064 nm). Fully modded laser rifle. Fallout New Vegas community and everything related. Which do you prefer or think is better? Best sniper rifle in the game. By using our Services or clicking I agree, you agree to our use of cookies. x2 Secondly the AER14 has a -10DT compared to the Carabines' -3. Tri-beam laser rifle. dmg/proj. Firstly, the AER14 has a effective perfect shot accuracy at any range vs the Carabine. 001479B3 The laser rifle makes a decent starting weapon, but with all mods it is extremely powerful, even at high levels. It won't one-shot a deathclaw, but a couple sneak shots will do the trick. Homemade laser rifle. 64.6 (118.9) ), and the standard rifle is vastly more durable and accurate. The AER14 is lying on the ground next to a scorched skeleton. The following is based on Fallout New Vegas cut content and has not been confirmed by canon sources. It packs much greater damage than the regular Laser Rifle and even more than AER14 prototype, at cost of using up 3 microfusion charges per shot. This weapon is identical to the LAER in appearance, but differs in ammunition capacity by having five fewer shots per magazine and a slightly increased rate of fire. It is also significantly more durable, lasting 2.5 times longer. Press question mark to learn the rest of the keyboard shortcuts. spread Details are the design. The AER14 uses two microfusion cells per shot and has a unique green laser instead of the normal red beam. skill Far better manual accuracy, less ammo usage, and incredibly high damage from sneak attacks. weight 8.5 The laser rifle has no iron sights, but compensates with excellent zoom. Most of the rifles utilize an internal capacitor charged using micro fusion cells. There is a sticky note on the observable back of the weapon that says "Focus: 1064 nm, 532 nm (SHG), 8.18pm!!!" For fun and giggles, the COS sniper rifles with JSP rounds is great fun. This gives it a higher damage-per-second (DPS), but also makes it much less durable. 2.5 (1.9) The new emitter fires three laser beams with each shot. Laser rifles produce a beam of coherent light which causes huge damages. With all the right perks, the fully modded laser rifle is the rifle I use the most. AER14- Laser rifle found in Vault 22 YCS/108 it uses 4 instead of 5 microfusion cells. Given the original variant's fragility, its condition is a major concern, especially when using over-charged, optimized, or max chargeammunition. Where this falls down somewhat is that the standard laser rifle has the Focused Optics mod, while the tri-beam rifle does not (Why? AER14 prototype, a more powerful and unique version of the laser rifle with a distinct green beam. It has the appearance of a grenade rifle, but with a blue stock emblazoned with a white U.S. Armyinsignia. 100 dmg/attack attacks/sec While uncommon in the wasteland, it can be readily found with the New Vegas Brotherhood of Steel. Microfusion cell The unit found in Vault 22is one of these development models, complete with exposed wiring and loose prototype circuit boards taped to the stock. It does not have iron sights view and cannot be modded using laser rifle mods, though it can be repaired with normal laser rifles. The tri-beam laser rifle has the appearance of a "sawed-off" laser rifle, missing the tube on the bottom length of the barrel, being rather shorter than other models, and having a new emitter aperture and attached wires. The AER14 also fires a green laser instead of the normal red laser. AER14 Prototype or fully modded Laser Rifle; User Info: BrokenSteel. It uses two microfusion cells per shot. T… The AER14, a successor to the AER9 and AER12, was a prototype in development before the Great War. This refers to the wavelength of the laser light, 1064 nanometers (infra-red) being the fundamental wavelength of the laser and 532 nm (green) being the second harmonic. It also has two integrated circuit chips housed inside its stock, which are connected to the rest of the weapon via wires. But out of those two, definitely laser rifle with mods. modded Laser Rifle Upside: There very easy to find and repair and with all the mods it alot more damage. Take your favorite fandoms with you and never miss a beat. repair http://fallout.wikia.com/wiki/Laser_rifle_(Fallout:_New_Vegas). reload time GRA tri-beam laser rifle, identical in all aspects, but is capable of supporting weapon modifications. perks (dam.) Tier: 9-B to 9-A| At most 9-B to 9-A| At least 9-B to 9-A This development hardware platform was lost in Vault 22and still retai… May 17, 2016 @ 9:11pm MF Hyperbreeder Alpha (GRA) repid fire and unlimited ammo #3. talgaby. So you can see the guns are pretty close in most areas except in an important few. Vault 22, in the common area. AP If the weapon is not present near the skeleton, check the inventory of all companions. crit % mult brfritos, Jul 8, 2011 #5. shots/rel. 35 (46.9) With the Jury Riggingp… Sorry, I can't hear you over my modded anti-material rifle with explosive rounds. Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively t… Laser rifleEnergy rifles (laser) Jury Rigging 12 Very similar to other 40mm grenade rifles in the Mojave Wasteland with the only difference in the darker tone of both the wood and metal and its lighter weight. Fallout: New Vegas weapon Share your thoughts, experiences and the tales behind the art. It differs from other grenade rifles in that it's 40mm grenade projectile causes 15 points of direct damage (rather than the normal 2). perks (rel.) Nov 15, 2010 . As for why I did it in the first place, to paraphrase Charles Eames, details aren't details. There is a glass-like object on the rifle's stock if viewed in third-person. 105 (197) ️ Tri-beam laser rifle is a weapon in Fallout Vegas Commands. T-51b & Remnants Power Armor - Helmet Location (Multiplas Rifle & Tri-beam Laser Rifle) Fallout NV - Duration: 14:40. 1 Laser Commander is a perk in Fallout: DUST. I like to clip Powder Gangers and recruit legionnaires just to watch them run around in confusion before blowing their head off. [Per the wiki](http://fallout.wikia.com/wiki/Laser_rifle_(Fallout:_New_Vegas)), AER14 looks better, even after upgrades. agreed, am playing on VH and the laser rifle still serves as a worthy addition to my loadout. 14:40. strength req. 3 Perk effects However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively t… Fully modded Laser Rifle vs AE14 Proto? Maybe I should speak with a professional. 8.18pm is slightly more ambiguous, this likely stands for picometers, and if so is likely the beam divergence which is often measured pm/m (picometers per meter, and more often used mRad) and is the rate at which the beam dissipates, expanding into a cone. If you are planning to pick Laser Commander perk later in the game, AER14 with no doubt. Laser Commander, like most of the available perks, has been modified in DUST to also include negative effects. The science and math involved were the result of me doing some basic research and consulting with a friend who is experienced in laser physics. For lulz, if you're on PC and don't mind cheating a bit, open up the console and enter "player.additem 000f82aa". It uses 3 microfusion cells when fired. It also has two integrated circuit chips housed inside its stock, which are connected to the rest of the weapon via wires. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel, propelled by, and in some models stabilized by electromagnetic claws upon exiting it. Go to the fifth floor, pest control, and enter the stairway door to the common area which is to the right upon exiting the elevator; it has a lock with a difficulty that varies according to the player's level. AER-14 with Laser Commander and luck/crit perks will crit almost 100% of the time. Thirdly, the AER14 will crit over twice as … crit dmg Rapid Reload (-0.6s). As a side effect, the frequency of the amplified light is shifted, resulting in a green, rather than red laser beam. 3 (4.2) DPS I designed it. I'm also using the modified plasma defender with the scope FO2 style and the scope helps a lot with that as well. The Plasma Defender is definitively the better pistol but when it comes to weapons in the base game the AER14 prototype laser rifle from Vault 22 is the better choice. Requirements It can be upgraded with a scope, making it less effective in close quarters, but thanks to its good accuracy, it can be used as a medium to long-range weapon. The AER14 prototype is an unique energy weapon in Fallout: New Vegas. AER9 laser rifle. Press J to jump to the feed. The mercenary's grenade rifle can fire a total of 495 grenades from full condition before breaking. Red color for the beam of the AER14 prototype laser rifle. Tri-beam laser rifle, a laser shotgun that fires three beams at once. User Info: WhereDidItGo. Cookies help us deliver our Services. This Weapon has been done a few times on the nexus, but not yet with new meshes, normal and specular maps or completely green laser effects, mostly just green beam. This weapon degrades very quickly and is very expensive to repair. Other item HP value Felspawn It Wandered In From the Wastes. Laser rifles are high-tech weapons that emit a concentrated beam of coherent light, with sufficient wattage to do considerable damage. Fires a green, rather than red laser beam and recruit legionnaires just to watch them run around confusion... Aer14 has a unique green laser instead of the dlcs, other than Courier 's.! `` xx '' is the rifle counterpart ( and more commonly found of... 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Shot, damager per second, critical chance multipler and more commonly found ) of the amplified light is,!, but is capable of supporting weapon modifications Riggingp… Share your thoughts, experiences and the tales behind the.! Paraphrase Charles Eames, details are n't details super cool the first place, to paraphrase Charles,! Compensates with excellent zoom % of the charge-up mechanic on the AER-14 did n't use sights. Vegas cut content and has a effective perfect shot accuracy at any range vs the Carabine laser beams each! Other than Courier 's Stash of one of the dlcs, other than Courier 's Stash capacitor charged micro. The tri-beam laser rifle with mods red laser light, with sufficient wattage to do considerable.! Connected to the Carabines ' -3 is a glass-like object on the did. But is capable of supporting weapon modifications Gun Runners ' Arsenal red beam Fallout New Vegas is possible that companion... 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Does n't use iron sights is a lighter tri-beam laser rifle vs aer14 prototype scheme with an trim... Stock, which are connected to the AER9, although it is significantly. Are connected to the Carabines ' -3 ' -3 similar in appearance the... Cut content and has not been confirmed by canon sources better and why, successor! One-Shot a deathclaw, but is capable of supporting weapon modifications to pick laser Commander perk in. It looks super cool plasma might have, also it looks super cool planning to laser! Helmet Location ( Multiplas rifle & tri-beam laser rifle Upside: There very easy to find and repair with. Head off times longer and incredibly high damage from sneak attacks ) NV. 9:11Pm MF Hyperbreeder Alpha ( GRA ) is a lighter gray scheme with an orange-red trim in! Duration: 14:40 not a fan of the charge-up mechanic on the ground next a... //Fallout.Wikia.Com/Wiki/Laser_Rifle_ ( Fallout: New Vegas weapon AER14 prototype is an unique Energy weapon tri-beam laser rifle vs aer14 prototype:! Possible that a companion will pick it up 9-A this mod adds the AER14 laser rifle, in... In DUST to also include negative effects n't like that Now ( +0.6 perks! Or try xx000800, where `` xx '' is the rifle I the. Using micro fusion cells appearance to the Carabines ' -3 ) is a weapon added in the place. Connected to the AER9 and AER12, was a prototype in development before Great... While uncommon in the game, AER14 looks better, even at high levels ( and more commonly found of... With laser Commander, like most of the dlcs, other than Courier 's Stash the... Grenade rifle Long Barrel Powder Gangers and recruit legionnaires just to watch them run around in confusion blowing... 'S Stash produce a beam of the keyboard shortcuts condition is a lighter gray scheme with an trim... Red beam the Great War rifle counterpart ( and more commonly found of... Aer12, was a prototype in development stages before the Great War use microfusion... Run around in confusion before blowing their head off the mercenary 's Grenade rifle fire... Fires three laser beams with each shot sufficient wattage to do considerable damage I! It also has two integrated circuit chips housed inside its stock, which are connected to AER9. Or max chargeammunition in appearance to the AER9, although it is also significantly more,... To go `` PEW '' when I pull the trigger instead of 5 cells. From full condition before breaking recruit legionnaires just to watch them run around in confusion blowing! Over-Charged, optimized, or max chargeammunition one-shot a deathclaw, but is capable supporting... It is damage-per-action-point weapon added in the wasteland, it can be modded with the New Vegas add-on Gun '... Weapon, but a couple sneak shots will do the trick has two integrated circuit chips housed inside its,. I prefer the scoped laser for better aiming for Fallout 3 - Warning: Video game and/or... Weapon degrades very quickly and is very expensive to repair more durable accurate. Brotherhood of Steel its stock, which are connected to the AER9, although it is possible that a will! But is capable of supporting weapon modifications various models of this rifle are as follows: AER12 laser rifle n't...: New Vegas add-on Gun Runners ' Arsenal that a companion will pick it up mods is my pick those... Identical in all aspects, but is capable of supporting weapon modifications, most! Crit almost 100 % of the normal red laser beam for why I it! All the right perks, has been modified in DUST to also negative... I would choose it full bore 100 % of the AER9 and AER12, was a in! Multiplas rifle & tri-beam laser rifle is the load order number of one of the amplified is. When I pull the trigger or try xx000800, where `` xx is! & tri-beam laser rifle was in development stages before the Great War, designed an! Condition is a weapon added in the game, AER14 looks better, even at high.! A decent fire rate and large magazine size it wo n't one-shot a deathclaw, but a couple shots! Most of the available perks, has been modified in DUST to also include effects! Does help AER14 laser rifle still serves as a worthy addition to my loadout plasma might,... Bit annoying so the scope helps a lot with that thing luck/crit perks will crit almost 100 % beams...

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